

Indeed, there’s potential here for something far cleverer, both in terms of narrative and gameplay (The only puzzles on offer are very light and vanilla). Still, Lucas remains to be a charismatic villain and navigating his death traps here is enjoyable, if a little too easy. The lack of twists and turns accordingly feels like a missed opportunity, especially since there’s nothing here remotely as ingenious as the main game’s ”Happy Birthday” escape room or even the fun 21 mini-game. Which would be fine in theory, were it not for the fact that Lucas’ core appeal was always his penchant for crafty rug-pulls and tricky misdirection. You can likely predict exactly where it’s going from minute one and there aren’t any surprises to speak of. The somewhat obvious resolution to this plot-point is delivered over the course of an engaging, albeit fairly predictable and box-ticky, manhunt. Obviously the primary focus of this DLC is to give a finite conclusion to the Baker family story, by shedding some light on exactly what happened to Lucas, the sadistic, Jigsaw-esque lunatic who escaped during Biohazard’s rather hectic climax. With that in mind and irrespective of its noble intentions, let’s take a look at whether Not a Hero is any damn good.įirst of all, let’s address those aforementioned loose ends. Nevertheless, I’m a pedantic little prick, so I’m going to hold it accountable all the same.
#NOT A HERO RE7 ALL DEATH FREE#
After all, it’s only a free add-on and so Capcom could have easily squatted out any old shit and faced little backlash. This delay was reportedly due to a producer mandate, dictating that the DLC needed ”to match the high quality of the main game”, which is an admirable enough motivation. On that note, you may remember that Not a Hero was originally slated to come out in Spring 2017, yet here we are, on the cusp of the new year and it has only just been released.
